Package xunome.game.multiplayerg

Source Code of xunome.game.multiplayerg.SocketConnectionServer

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package xunome.game.multiplayerg;

import java.io.InputStream;
import javax.microedition.io.Connector;
import javax.microedition.io.HttpConnection;
import javax.microedition.io.ServerSocketConnection;

import xunome.xUnoME;

/**
*
* @author Sem iNick
*/
public class SocketConnectionServer extends ConnectionServer implements Runnable {

    private String sessionName;
    public static final String SERVER_SESSION =
            //#ifdef DEBUG
            "http://127.0.0.1/unome/";
            //#else
//#             "http://xunome.awardspace.info/";
            //#endif
    //private String ip;

    public SocketConnectionServer(String sessionName, String playName, xUnoME mid) {

        super(mid, playName);
        this.sessionName = sessionName;
        new Thread(this).start();
    }

    public void run() {

        HttpConnection setHostIpCon = null;
        int resultType = 0;
        try {

            ServerSocketConnection server = (ServerSocketConnection) Connector.open("socket://");
            //ip = server.getLocalAddress();
            String port = String.valueOf(server.getLocalPort());
            setHostIpCon = (HttpConnection) Connector.open(SERVER_SESSION
                                                            + "/multiplayer/manageSession.php"
                                                            + "?session=" + sessionName
                                                            + /*"&ip=" + ip + */"&port="
                                                            + port + "&type=a");
            InputStream result = setHostIpCon.openInputStream();
            resultType = result.read();
            if (resultType == 0) {

                setLocalServer(server);
                setManager(new MultiPlayerManager(this, getMidlet(), getName()));
                startListening();
            } else {

                throw new Exception("Result error.");
            }
        } catch (Exception io) {

            //#ifdef DEBUG
            io.printStackTrace();
            //#endif
            switch (resultType) {

                case 2:

                    showError("Session exists.");
                break;

                case 3:

                    showError("There was a connection error with server.");
                break;

                default:

                    showError("Server couldn't be initialized.");
            }
        } finally {

            if (setHostIpCon != null) {

                try {

                    setHostIpCon.close();
                } catch (Exception e) {}
            }
        }
    }
}
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